Hexagon Game
This project was done in 2019 as a school project.
A school project to implement algorithms used in Artificial Intelligence. I created a 2-player interactive game known as Sim, or 'pencil game' that you can play with a COM player who uses a minimax search algorithm to determine its next move. I used Processing to visualize the implementation, and the game was coded in Java.
Basics
- The Sim game have two players represented by two colors and six dots shaped in a hexagon. Players will alternatively draw a line between two dots. The first player to draw a triangle of their color between three dots loses the game.
- You can choose to go first or after the AI player
- Hover over the hexagon to see available paths you can choose
Win / Lose
- You lose when you create a triangle
- The AI will to choose the optimal path to win